Geometry and Attribute Compression for Voxel Scenes

نویسندگان

  • Bas Dado
  • Timothy R. Kol
  • Pablo Bauszat
  • Jean-Marc Thiery
  • Elmar Eisemann
چکیده

Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of (geometry) information per voxel. We present a method to compress arbitrary data, such as colors, normals, or reflectance information. By decoupling geometry and voxel data via a novel mapping scheme, we are able to apply the DAG principle to encode the topology, while using a palette-based compression for the voxel attributes, leading to a drastic memory reduction. Our method outperforms existing state-of-the-art techniques and is well-suited for GPU architectures. We achieve real-time performance on commodity hardware for colored scenes with up to 17 hierarchical levels (a 128K3 voxel resolution), which are stored fully in core.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Coding of 3d Meshes and Video Textures for 3d Video Objects

We present a complete system for efficient 3D video object extraction, representation, coding, and interactive rendering. 3D video objects provide the same functionalities as virtual computer graphic objects but also depict motion and appearance of real world moving objects. They can be viewed interactively from any direction and can be integrated in complete 3D scenes together with other virtu...

متن کامل

Planelet Transform: A New Geometrical Wavelet for Compression of Kinect-like Depth Images

With the advent of cheap indoor RGB-D sensors, proper representation of piecewise planar depth images is crucial toward an effective compression method. Although there exist geometrical wavelets for optimal representation of piecewise constant and piecewise linear images (i.e. wedgelets and platelets), an adaptation to piecewise linear fractional functions which correspond to depth variation ov...

متن کامل

Correspondence Detection Using Wavelet-Based Attribute Vectors

Finding point correspondence in anatomical images is a key step in shape analysis and deformable registration. This paper proposes an automatic correspondence detection algorithm using wavelet-based attribute vectors defined on every image voxel. The attribute vector reflects the anatomical characteristics in a large neighborhood around the respective voxel. It plays the role of a morphological...

متن کامل

GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes

In this thesis, we present a new approach to efficiently render large scenes and detailed objects in realtime. Our approach is based on a new volumetric pre-filtered geometry representation and an associated voxel-based approximate cone tracing that allows an accurate and high performance rendering with high quality filtering of highly detailed geometry. In order to bring this voxel representat...

متن کامل

Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures

Modeling Animating and Rendering Complex Scenes using Volumetric Textures Fabrice Neyret iMAGIS / IMAG , BP 53 38041 Grenoble Cedex 09 France [email protected] http://w3imagis.imag.fr/Membres/Fabrice.Neyret/index.gb.html Abstract| Complex repetitive scenes containing forests, foliage, grass, hair or fur, are challenging for common modeling and rendering tools. The amount of data, the tedio...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:
  • Comput. Graph. Forum

دوره 35  شماره 

صفحات  -

تاریخ انتشار 2016